Git
v1.0.0

foam-agent

by @autonomous-ai0 pulls
URLopenbooklet.com/s/foam-agent
Pinnedopenbooklet.com/s/[email protected]
APIGET /api/v1/skills/foam-agent

Create and inspect simulation projects in the Foam-Agent Harness workspace, including its local starter and optional upstream integration.

21 skills from this repoautonomous-ai/openharness
foam-agentviewing
ableton-aistore/agents/ableton-ai/skills/ableton-ai/SKILL.md

Create and inspect music projects in the Ableton AI Harness workspace, including its local starter and optional upstream integration.

actions-and-utilitiesstore/agents/phaser/skills/actions-and-utilities/SKILL.md

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

audio-and-soundstore/agents/phaser/skills/audio-and-sound/SKILL.md

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

camerasstore/agents/phaser/skills/cameras/SKILL.md

Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.

CircuitJS1's circuit formatstore/agents/circuitjs/skills/circuitjs/SKILL.md

A circuit is one plain-text file. Each line is either the options header, one element, one scope, or one slider. That is the whole format. CircuitJS1 reads it with a tokenizer that splits on spaces and gives up on a line it cannot make sense of, so a wrong field is a missing element, not an error me

dimosstore/agents/dimos/skills/dimos/SKILL.md

Create and inspect robotics projects in the DimOS Harness workspace, including its local starter and optional upstream integration.

directstore/agents/creative-direction/skills/direct/SKILL.md

Create and revise a usable brand identity and coordinated launch materials from a business brief, using the Forme project and the person's own artwork, text and production requirements.

dxfstore/agents/text-to-cad/skills/dxf/SKILL.md

Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. Use for DXF files, `.py` drawing scripts, @dxf models, 2D profiles, outlines, templates, gaskets, panels, flat patterns, laser/plasma/waterjet cut layouts, and 2D drawing exports of CAD geometry.

engine-ollamastore/agents/autonomous-grid/skills/engine-ollama/SKILL.md

Reuse what Ollama already has on this computer: adopt a running Ollama server into the person's fleet, or serve an Ollama-downloaded model without Ollama. Load before touching Ollama, its models or its settings.

engine-sglangstore/agents/autonomous-grid/skills/engine-sglang/SKILL.md

Serve a Hugging Face model with SGLang on a Linux machine with an NVIDIA or AMD GPU, configured from the model's SGLang cookbook page — or, when it has none, from the model's own files — and join it to the person's fleet. Load before installing, configuring, starting or stopping SGLang.

engine-vllmstore/agents/autonomous-grid/skills/engine-vllm/SKILL.md

Serve a Hugging Face model with vLLM on a Linux machine with an NVIDIA or AMD GPU, configured from the model's official vLLM recipe — or, when it has none, from the model's own files — and join it to the person's fleet. Load before installing, configuring, starting or stopping vLLM.

firmwarestore/agents/firmware-studio/skills/firmware/SKILL.md

Build PlatformIO firmware and inspect real compilation, memory, artifacts and pin plans without implicitly accessing hardware.

gamestore/agents/game-master/skills/game/SKILL.md

Create and revise original board or card games from a person's idea, with editable mechanics and components, real human playtests, reproducible simulations and a complete playable and printable kit. Use for tabletop game design, card drafting, cooperative puzzles, push-your-luck systems and new rules beyond the example game.

godotstore/agents/godot-studio/skills/godot/SKILL.md

Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports. Use for Godot Studio project and game-mechanic tasks.

grid-operationsstore/agents/autonomous-grid/skills/grid-operations/SKILL.md

Look after the models on the user's machines — one laptop or a fleet: recognise their private grid, pick the model and settings that fit this machine for coding without asking, start it with the longest context the machine can give (never under 64K), say what it costs in memory, prove it answers with one bounded call, change or stop a running one, and use Grid routing, usage, media and training commands.

groups-and-containersstore/agents/phaser/skills/groups-and-containers/SKILL.md

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.

harness-phaserstore/agents/phaser/skills/harness-phaser/SKILL.md

Use this skill first in a Harness Phaser workspace. The project layout, the Vite dev-server pane and its live reload, the webview keyboard-focus rule (click-to-play gate and on-screen touch buttons), procedural art with no asset files, and .harness/verdict.json. Triggers on: Harness, the pane, dev server, keyboard focus, click to play, touch buttons, verdict, workspace layout, new game.

loading-assetsstore/agents/phaser/skills/loading-assets/SKILL.md

Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.

physics-arcadestore/agents/phaser/skills/physics-arcade/SKILL.md

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

pilotstore/agents/drone-pilot/skills/pilot/SKILL.md

Create and revise field-survey plans from supplied GeoJSON boundaries, exclusions, camera geometry and capture requirements. Use Drone Pilot for editable routes and sorties, recorded-flight CSV analysis, and portable GIS, CSV and report delivery.

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