game-prototype-2048
openbooklet.com/s/game-prototype-2048openbooklet.com/s/[email protected]GET /api/v1/skills/game-prototype-20482048-lite. 4x4 grid slide puzzle. WASD/Arrow keys to slide tiles, same-number tiles merge into 2x. Built as the FOURTH framework-test in 3 minutes 46 seconds, confirming the compounding speedup hypothesis.
Unity-based mini RimWorld-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
Suika Game-lite 2D physics merge prototype. Built end-to-end via game-dev-agent CLI as the empirical validation of the multi-agent framework's "faster on the next prototype" claim.
Vampire-Survivors-lite. WASD survivor with auto-aim, escalating-rate enemy waves, projectile damage, XP gem pickup. Built as the THIRD framework-test, validating the "each new prototype is faster than the last" hypothesis.
A small discipline helper. When an autonomous worker or a long interactive session is advancing the active goal in `docs/goal.md`, it's useful to know *at a glance* which deliverable subgoals are still unchecked. That's the entire purpose of this skill.
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