scene-authoring
openbooklet.com/s/scene-authoringopenbooklet.com/s/[email protected]GET /api/v1/skills/scene-authoringUse when building scenes in the Unity Editor using MCP tools â creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.
Use when setting up animation in the Unity Editor using MCP tools â creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.
Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.
Use when making Unity architecture decisions â system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.
Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.
Auto-indexed from TheArcForge/UniClaude
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