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v1.0.0

Seam Craft — render prerequisites for scene-to-scene transitions

by @heygen-com0 pulls
URLopenbooklet.com/s/seam-craft-render-prerequisites-for-scene-to-scene-transitions
Pinnedopenbooklet.com/s/seam-craft-render-prerequisites-for-scene-to-scene-transitions@1.0.0
APIGET /api/v1/skills/seam-craft-render-prerequisites-for-scene-to-scene-transitions

This is the **render-correctness doctrine** for PLV scene-to-scene seams: the prerequisites and master-timeline mechanics that make any transition composite correctly, independent of which specific transition is chosen. The per-transition catalog (crossfade, push-slide, zoom-through, cut-the-curve,

10 skills from this repoheygen-com/hyperframes
Seam Craft — render prerequisites for scene-to-scene transitionsviewing
A new episode from a style templateskills/style-sampling/SKILL.md

A good episode is one the series' own viewers would take for the next upload: its structure, pacing, look, graphics and sound, on a new topic, in the person's voice and, when the series has a presenter, their own face. Never use a creator's face, voice, footage, logo or show name.

Canopy Part Titleregistry/blocks/canopy-part-title/SKILL.md

A dense canopy of textured leaves sweeps across the frame with shallow depth of field, then parts to uncover the first headline; a second, depth-lifted batch carries the second headline past the camera. A handful of leaves stay behind on the type and keep a light breeze. Font, weight, size, letter s

Captions Overlay Doctrine.agents/skills/captions-overlay/SKILL.md

> **Overlay doctrine — supplements the upstream `/hyperframes` skill's `references/captions.md`. Applies ON TOP of it; do not expect it folded into the upstream skill.**

Changelog → Branded Video.claude/skills/changelog-video/SKILL.md

Input: a changelog .md (themes + items, like the weekly HyperFrames digest). Output: a lint-clean, seam-gate-green HyperFrames project in `projects/active/weekly-changelog-<range>/`. Render only when asked.

Code Slice Heroregistry/blocks/code-slice-hero/SKILL.md

A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced We

Glass Shard Titleregistry/blocks/glass-shard-title/SKILL.md

Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fo

motion-doctrine.agents/skills/motion-doctrine/SKILL.md

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

oversized-cursor.claude/skills/oversized-cursor/SKILL.md

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Wireframe Portal Titleregistry/blocks/wireframe-portal-title/SKILL.md

Extruded wireframe letterforms are built from the bundled Geist face with a TTF loader and polygon offsetting, then revealed through a portal burst whose chaos is a variable. A second beat swaps the letters into a replacement phrase with whole-word wrapping and auto type size, staggered with a tunab

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