td-feature-synthesize
openbooklet.com/s/td-feature-synthesizeopenbooklet.com/s/[email protected]GET /api/v1/skills/td-feature-synthesizeConsolidate the five tdmcp surveyor reports into one prioritized FEATURE_BACKLOG.md â dedupe cross-surface overlaps, reconcile every candidate against the roadmap (NEW vs planned vs extension), rank by a selectable impactÃeffort weighting profile into P0/P1/P2 (high-confidence first), and emit per-surface tables + a recommended-next shortlist that hands straight to the build pipeline. Use when a td-synthesizer agent is consolidating surveys during the feature-discovery harness.
One session is the **master**: it keeps the overview, asks workers for status, and relays the human's decisions. It never does the workers' jobs and never decides for the human. Needs Claude Code with cross-session messaging (`ListAgents`, `SendMessage`). Nothing here requires the AO daemon.
Write operator-facing and public documentation plans for AI-Controlled Party mixer/Soundcraft Ui24R scene arming. Use for runbooks, rehearsal checklists, show-day checklists, EN/PT docs updates, demo scripts, safety wording, and follow-up documentation revisions.
The "Codex marketplace" is the **Anthropic Connectors Directory**, surfaced in Codex Desktop at *Settings â Extensions â Browse extensions* ("Anthropic-reviewed tools"). There are **two submission paths with separate forms** â picking the wrong one wastes a ~2-week review cycle.
Bring a machine to a complete, verified AOS installation: the skills pack, MCP servers, gate hooks, memB (engine, MCP, ambient hook, WebUI), OpenWiki (CLI, auth, harness integrations, refresh daemon) and Synapse. Run once on a new computer, and again whenever something in the ecosystem stopped working.
The full AOS suite: 200+ skills, 13 subagents, and the startcycle pipelines.
Utilizes the Adobe Suite MCP servers (adobe_mcp.py and adobe_uxp_mcp) to automate Photoshop, Illustrator, Premiere Pro, and After Effects using ExtendScript and UXP WebSocket bridges.
Utilizes the Blender MCP server and addon to build 3D assets, apply materials, inspect scenes, and script bpy.
Use for event agency operations: client intake, project scoping, vendor management, crew coordination, production planning, pre-show logistics, and post-show wrap. Delegates technical execution to godmode-eventtech and bdbmediastorm.
Use before starting any significant build or before shipping: problem-framing pre-flight, one-way/two-way door classification, ADR-lite decision logging, and post-ship outcome loop. Complements godmode-shipping (technical gate) and bdbresilience (error recovery).
Utilizes the TouchDesigner MCP servers (tdmcp and touchdesigner-mcp) to create TOP/CHOP chains, script operators, inspect parameters, and debug node networks.
Utilizes the Unreal Engine MCP server to control UE5 via a native C++ Automation Bridge plugin.
Use when brainstorming or planning live event technology, show control, and real-time media systems (TouchDesigner, Resolume, grandMA3).
This document gives AI assistants the context needed to use the DaVinci Resolve MCP server effectively. It covers the tool landscape, page prerequisites, common workflow patterns, error recovery, and known gotchas.
Use when an error occurs (deja fix), when resuming work in a project (deja wip), or when past sessions in this repo matter (deja search). Local, redacted session memory, installed together with memB.
Create and render fixed-canvas editable visual designs, including posters, marketing graphics, covers, menus, banners, and social cards. Default outputs include fixed and editable HTML, PNG, a mouse editor with scan and exploded layer views, and an evidence-backed Design Replay. Do not use for websites, slide decks, videos, or standalone logo systems. Always use this skill when the project contains `poster.json`.
Experimental workflow for collecting and triaging product feedback, product telemetry, runtime errors, and issue reports. Use when scanning configured signal sources and applying separate fix, reply, or close rules.
Experimental workflow for summarizing work that still needs human judgment across configured pull requests, issues, feedback, errors, and delivery signals. Use for a human decision queue or bounded review.
Interact with scraped pages in a live browser session. Scrape a page first, then use natural language prompts or code to click, fill forms, navigate, and extract data.
Use when assembling video timelines, syncing beats, or executing media creation via OpenMontage, Palmier Pro, or TouchDesigner audio/visuals.
A prototyping skill that generates a local HTML mock with a built-in feedback layer, allowing users to drop visual comments (red dots) for UI fixes.
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