unity-animation
openbooklet.com/s/unity-animationopenbooklet.com/s/[email protected]GET /api/v1/skills/unity-animationUse for AnimationClip keyframes and events, Animator controllers and blend trees, or Timeline cinematic sequences.
Use this skill as the shared operating contract for every Unity Biome MCP task. The live server schema and the current Unity state are authoritative.
Use when creating or changing Unity C# files, preflighting code, waiting for compilation, inspecting schemas, or renaming serialized fields.
Use when creating, inspecting, or changing materials, shaders, Shader Graphs, shader properties, keywords, or render-material diagnostics.
Use for ParticleSystem creation, modules, presets, VFX intent, playback, or particle overdraw checks.
Use for Rigidbody or collider setup, collider validation, physics debugging, raycasts, proximity, or physics-related spatial analysis.
Use when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.
Use when creating or validating Canvas UI, RectTransforms, UI layout, controls, or visual-regression baselines.
Auto-indexed from german-krasnikov/unity-biome-mcp
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