brasa-template-writer
Write new brasa YAML templates from scratch or migrate legacy templates (with reader.function and handler-based fields) to the modern pipeline-based format. Use when the user asks to create a new template, write a template, migrate a legacy template, convert an old template, or work with YAML template definitions. Also trigger when the user mentions template creation, template migration, or refers to legacy/old templates.
adeu-redlining
Use this skill for reviewing, editing, or negotiating existing Word documents (.docx) where "Track Changes" or precise redlining is required. Use it to propose edits, accept/reject changes, or reply to comments. Do NOT use for creating new blank documents from scratch (use docx skill for that).
hikkaku
Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.
cleanup-build-artifacts
Removes transient build artifacts this task produced in the ironlint repo before declaring work done. Use at the end of any task that ran `cargo build --release`, `cargo mutants`, `cargo llvm-cov`, generated a one-off binary, wrote a scratch file like `pr.diff` or an ad-hoc tarball, or any other throwaway output. Do NOT use to wipe the actively-iterating `target/` directory.
skill-conductor
Create, edit, evaluate, and package agent skills. Use when building a new skill from scratch, improving an existing skill, running evals to test a skill, benchmarking skill performance, optimizing a skill's description for better triggering, reviewing third-party skills for quality, or packaging skills for distribution. Not for using skills or general coding tasks.
dg-design
Generate a DESIGN.md from a brand brief. Use when the user wants to create a visual identity, design system, or brand style guide for a web project. Also use when starting a new website from scratch. Asks for company name, industry, target audience, and aesthetic direction. Outputs an 8-section design spec with colors, typography, and anti-slop rules.
gh-implement-issue
End-to-end implementation workflow for a GitHub issue from planning through PR creation. Use when starting work on an issue from scratch.
ui-restructure
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
algorithmic-color-palette
Derive a full UI colour palette algorithmically from one or two brand colours. Darker and lighter variants for interactive states, desaturated greys from the brand hue for borders and backgrounds, and semantic colours that feel coherent with the brand rather than generic. Use when building a colour system from scratch or expanding a limited brand palette for UI use.
/interview-cheatsheet â long-form Chinese ML/LLM interview prep
Generate one comprehensive Chinese cheat sheet per invocation: formulas + derivations + from-scratch code + 25 é«é¢é¢. Output passes cross-model math/code review before rendering. **Detect-only by default: never auto-commits.**
Phase 256, question 1 â the skill, taken apart
Notes for `docs/research/118-phase-256-the-architecture-that-explains-itself.md`. Everything below was read at `/Users/gdc/as-built-architecture` (read only, never written, `git log` head `aa0428d`) and measured by RUNNING the helpers over scratch copies. Line numbers are of the files as they stand
writers-room-story-engine
Orchestrates modular story development by diagnosing the current phase and routing to the right story skill for foundations, worldbuilding, scene writing, or revision. Use when building a story from scratch, improving an outline, strengthening narrative structure, or guiding story development in staged workflows.
build-error-adapter
Build new Arcade error adapters from scratch using public Arcade TDK patterns. Use when adding provider integrations, mapping SDK exceptions, or extending HTTP/GraphQL/auth adapter behavior.