Skills

All Skills

motion

Skills tagged with #motion

@BubbleBrainBB

bb-video

Code-made videos (mp4, 16:9 / 9:16 / 1:1): narrated explainers and beat-synced promos for sites / apps. The user picks only the style: whiteboard, risograph, ink-wash, launch motion, origami, pop art, op art, Matisse cut-outs, ASCII art, shadow puppets, Bauhaus, pixel art, chat log, toy 3D, newsreel, film-room breakdown, suspense mystery, isometric miniatures, movie trailer, news clippings, manga, animated map, Swiss kinetic type, dark motivational short, blueprint, paper collage, flat grain illustration, storybook mascot, Bayeux tapestry, 3D stick-figure parable, pencil-test animation, pen-drawn picture washed with colour, golden-age American cartoon, 1930s black-and-white rubber-hose cartoon. For explainers, history, news, promos from a URL. Use when asked for an "explainer video", "a promo for this site / app", or in Chinese "做个科普视频" "白板动画" "讲个历史故事" "给这个网站 / App 做个宣传片" "产品发布视频", or names a style (孔版印刷, 水墨, 折纸, 波普, 欧普, 剪纸, 字符画, 皮影戏, 包豪斯, 像素, 聊天记录, 玩具三维, 老新闻片, 录像分析, 悬疑探秘, 等距微缩世界, 电影预告片, 剪报解说, 日漫, 地图动画, 瑞士风动态排版, 暗调励志动画, 蓝图工程图, 纸艺拼贴, 扁平颗粒插画, 手绘绘本吉祥物, 贝叶挂毯, 3D火柴人寓言, 铅笔手绘, 线稿成世界, 美式黄金卡通, 美式老动画, 黑白橡皮管卡通, 橡皮管卡通, 30年代黑白卡通, 黑白老动画).

BubbleBrainBB/BB-Video
13h ago
1420
@akseolabs-seo

cinematic-ui

Design and build websites with film-inspired visual systems, director-driven art direction, storyboard-first layout planning, and cinematic motion. Use when the user asks for a cinematic site, movie-style landing page, director-inspired UI, film-noir, sci-fi, romance, thriller, action, animation, or a movie-like website aesthetic, including requests phrased in Chinese. Do not use for generic web design unless the user explicitly wants a film or director reference.

akseolabs-seo/cinematic-ui
6mo ago
190
@Kimeur

duo-accessibility

Makes iPhone Duo apps work with VoiceOver, Dynamic Type, Reduce Motion, Increase Contrast, hardware keyboards, Switch Control and Voice Control on both displays. Use it when VoiceOver reads two panes row by row or loses its place after the phone folds or unfolds, when text truncates or clips on the 5.4-inch outer display at large text sizes, when a hinge effect or resize animation ignores Reduce Motion, when colours fail contrast, when keyboard shortcuts or focus don't work, or when you add accessibility labels, identifiers or audits. Covers accessibilityElement(children: .contain), accessibilitySortPriority, AccessibilityFocusState with a delayed move after a size-class change, AnyLayout and ViewThatFits reflow with isAccessibilitySize, ScaledMetric, accessibilityReduceMotion with onHingeChange, colorSchemeContrast, keyboardShortcut, accessibilityInputLabels, modifiers before .position, Accessibility Inspector, performAccessibilityAudit and XCUIDevice voiceOverService UI tests on the iPhone Duo simulator.

Kimeur/duology+15 more
15h ago
400
@wankimmy

bosskuai-3d-web-development

Use this for creating immersive 3D websites, WebGL experiences, Three.js/React Three Fiber scenes, scroll-driven 3D animations, GSAP-powered 3D motion, post-processing effects, Spline integrations, interactive particle systems, and Awwwards-quality 3D web experiences.

wankimmy/Bossku-AI+39 more
5mo ago
50
@mcp-registry
MCP

Io.Github.Tk26/Minoa

Automate business cases, articulate customer outcomes & analyze your value-selling motion with Minoa

mcpgithub
6mo ago
0
@XeldarAlz

animation

Unity animation system — Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.

XeldarAlz/helm+25 more
6mo ago
50
@VeryGoodOpenSource

vgv-accessibility

Flutter accessibility auditing and remediation with WCAG 2.1 level selection (A, AA, AAA) across mobile, desktop, and web platforms. Use when building, auditing, or reviewing widgets for screen reader support, touch targets, focus management, color contrast, text scaling, or motion sensitivity. Begins by asking the WCAG conformance level and target platform(s) before applying level-appropriate, platform-aware criteria.

VeryGoodOpenSource/very_good_ai_flutter_plugin+10 more
6mo ago
630
@worldwonderer

game-art-direction

Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAME_DESIGN 转成策划级 ART_DIRECTION,定义可辨识视觉风格、镜头构图、世界与角色语法、功能性色光材质、界面反馈、运动与转场规格、声音方向和每个界面/模式的签名游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。

worldwonderer/novel-to-game+2 more
3mo ago
5860
@199-biotechnologies

Motion Dev Animations

> **Motion.dev** - 10M+ downloads/month, successor to Framer Motion > 120fps GPU-accelerated animations for React, Next.js, Svelte, Astro, Vue

199-biotechnologies/motion-dev-animations-skill
6mo ago
90
@vamsivarma27

ui-restructure

Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.

vamsivarma27/ui-restructure
6mo ago
50
@KartikLabhshetwar

emilkowal-animations

Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.

KartikLabhshetwar/screenshot-studio
6mo ago
5600
@softspark

a11y-validate

Validate code against accessibility standards: WCAG 2.1 Level AA, EN 301 549, and the European Accessibility Act (EAA / Directive EU 2019/882). Covers semantics, text alternatives, keyboard/focus, color/contrast, forms, media, ARIA, motion, mobile, and EAA documentation requirements. Framework-aware (React/Next/Nuxt/Astro/Gatsby/SvelteKit/Remix/Angular/Vue/React Native/Flutter/static HTML).

softspark/ai-toolkit+34 more
12h ago
1360
@etrebels

account-health

Score a customer's health, start the renewal motion, and flag churn or expansion early. Trigger when the user asks "how's this account doing", "health check", "are we at risk of churn", "is this account ready to expand", or before a renewal or QBR.

etrebels/claude-code-growth-os+6 more
5mo ago
80
@TKMD
MCP

Io.Github.TKMD/Reftrixmcp

Web design analysis with 26 MCP tools: layout, motion, quality, semantic search via pgvector

mcpgithubsearchwebvector
TKMD/ReftrixMCP
6mo ago
0
@kylezantos

design-motion-principles

Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.

kylezantos/design-motion-principles
6mo ago
1740
@willibrandon

Pixel Art Animator

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

willibrandon/pixel-plugin+3 more
6mo ago
720
@julianromli

frontend-ui-animator

Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "page transitions", "micro-interactions".

julianromli/droid-factory-template+5 more
6mo ago
510
@PMDevSolutions

Animation & Motion — React Patterns

PMDevSolutions/Aurelius+11 more
5mo ago
60
@jammyfu

a11y-controls

Use when input, text, color, audio, flashing, motion, holds, repeated presses, timing, or UI presentation can exclude players and accessibility preferences need explicit behavior without changing hidden gameplay rules.

jammyfu/open-game-skills+49 more
14h ago
110
@booklib-ai

animation-at-work

Apply web animation principles from Animation at Work by Rachel Nabors. Covers human perception of motion, 12 principles of animation, animation patterns (transitions, supplements, feedback, demonstrations, decorations), CSS transitions, CSS animations, Web Animations API, SVG/Canvas/WebGL, communicating animation with storyboards and motion comps, performance (composite-only properties, will-change, RAIL), accessibility (prefers- reduced-motion, vestibular disorders), and team workflow. Trigger on "animation", "transition", "CSS animation", "keyframe", "easing", "motion design", "web animation", "prefers-reduced-motion", "storyboard", "parallax", "loading animation", "hover effect", "micro-interaction".

booklib-ai/skills+15 more
6mo ago
130
@kajisho5

ffmpeg-skill integration contract

`motion-graphics-skill` never talks to `ffmpeg`/`ffprobe` directly. It locates one `ffmpeg-skill` checkout (`adapter.FfmpegSkill.locate`) and calls exactly three of its tools, always as `[sys.executable, <dir>/scripts/<tool>.py, <typed argv...>, --json]` (never a shell, never a request-supplied stri

kajisho5/motion-graphics-skill+1 more
2h ago
180
@nickture

nickture-interface

Правила дизайна интерфейса для проверки и правки: типографика, цвет, отступы, иерархия, иконки, формы, состояния, навигация, онбординг, компоненты, мобильная вёрстка, графики, документы и слайды, письма, доступность, прокрутка, анимация, производительность, признаки сгенерированного дизайна. Применяется при любом изменении вёрстки, стилей, компонентов и анимации, на разборе, аудите и приёмке экрана, сайта, лендинга или презентации. Тексты интерфейса проверяются по скиллу nickture-text-ru. Checkable UI design rules for building, reviewing and auditing interfaces: typography, color, spacing, forms, states, navigation, accessibility, motion and signs of AI-generated design.

nickture/skills
1mo ago
170
@Karl-Keller
MCP

RTK Motion — 4D Motion Capture Data

Agent-to-agent 4D motion capture data marketplace with crypto payments on Base.

mcp
Karl-Keller/rtk-api
6mo ago
0