bb-video
Code-made videos (mp4, 16:9 / 9:16 / 1:1): narrated explainers and beat-synced promos for sites / apps. The user picks only the style: whiteboard, risograph, ink-wash, launch motion, origami, pop art, op art, Matisse cut-outs, ASCII art, shadow puppets, Bauhaus, pixel art, chat log, toy 3D, newsreel, film-room breakdown, suspense mystery, isometric miniatures, movie trailer, news clippings, manga, animated map, Swiss kinetic type, dark motivational short, blueprint, paper collage, flat grain illustration, storybook mascot, Bayeux tapestry, 3D stick-figure parable, pencil-test animation, pen-drawn picture washed with colour, golden-age American cartoon, 1930s black-and-white rubber-hose cartoon. For explainers, history, news, promos from a URL. Use when asked for an "explainer video", "a promo for this site / app", or in Chinese "åä¸ªç§æ®è§é¢" "ç½æ¿å¨ç»" "讲个å岿 äº" "ç»è¿ä¸ªç½ç« / App åä¸ªå®£ä¼ ç" "产ååå¸è§é¢", or names a style (åçå°å·, 水墨, æçº¸, æ³¢æ®, 欧æ®, åªçº¸, å符ç», ç®å½±æ, å 豪æ¯, åç´ , è天记å½, ç©å ·ä¸ç»´, èæ°é»ç, å½ååæ, æ¬çæ¢ç§, çè·å¾®ç¼©ä¸ç, çµå½±é¢åç, åªæ¥è§£è¯´, æ¥æ¼«, å°å¾å¨ç», ç士é£å¨ææç, æè°å±å¿å¨ç», èå¾å·¥ç¨å¾, çº¸èºæ¼è´´, æå¹³é¢ç²æç», æç»ç»æ¬å祥ç©, è´å¶ææ¯¯, 3Dç«æ´äººå¯è¨, é ç¬æç», 线稿æä¸ç, ç¾å¼é»éå¡é, ç¾å¼èå¨ç», é»ç½æ©¡ç®ç®¡å¡é, æ©¡ç®ç®¡å¡é, 30年代é»ç½å¡é, é»ç½èå¨ç»).
cinematic-ui
Design and build websites with film-inspired visual systems, director-driven art direction, storyboard-first layout planning, and cinematic motion. Use when the user asks for a cinematic site, movie-style landing page, director-inspired UI, film-noir, sci-fi, romance, thriller, action, animation, or a movie-like website aesthetic, including requests phrased in Chinese. Do not use for generic web design unless the user explicitly wants a film or director reference.
duo-accessibility
Makes iPhone Duo apps work with VoiceOver, Dynamic Type, Reduce Motion, Increase Contrast, hardware keyboards, Switch Control and Voice Control on both displays. Use it when VoiceOver reads two panes row by row or loses its place after the phone folds or unfolds, when text truncates or clips on the 5.4-inch outer display at large text sizes, when a hinge effect or resize animation ignores Reduce Motion, when colours fail contrast, when keyboard shortcuts or focus don't work, or when you add accessibility labels, identifiers or audits. Covers accessibilityElement(children: .contain), accessibilitySortPriority, AccessibilityFocusState with a delayed move after a size-class change, AnyLayout and ViewThatFits reflow with isAccessibilitySize, ScaledMetric, accessibilityReduceMotion with onHingeChange, colorSchemeContrast, keyboardShortcut, accessibilityInputLabels, modifiers before .position, Accessibility Inspector, performAccessibilityAudit and XCUIDevice voiceOverService UI tests on the iPhone Duo simulator.
bosskuai-3d-web-development
Use this for creating immersive 3D websites, WebGL experiences, Three.js/React Three Fiber scenes, scroll-driven 3D animations, GSAP-powered 3D motion, post-processing effects, Spline integrations, interactive particle systems, and Awwwards-quality 3D web experiences.
Io.Github.Tk26/Minoa
Automate business cases, articulate customer outcomes & analyze your value-selling motion with Minoa
animation
Unity animation system â Animator controllers, layers, blend trees, state machine behaviors, root motion, animation events, Timeline.
vgv-accessibility
Flutter accessibility auditing and remediation with WCAG 2.1 level selection (A, AA, AAA) across mobile, desktop, and web platforms. Use when building, auditing, or reviewing widgets for screen reader support, touch targets, focus management, color contrast, text scaling, or motion sensitivity. Begins by asking the WCAG conformance level and target platform(s) before applying level-appropriate, platform-aware criteria.
game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游æç¾æ¯ä¸åææ¹åãæ GAME_DESIGN 转æçå级 ART_DIRECTIONï¼å®ä¹å¯è¾¨è¯è§è§é£æ ¼ãé头æå¾ãä¸çä¸è§è²è¯æ³ãåè½æ§è²å æè´¨ãçé¢åé¦ãè¿å¨ä¸è½¬åºè§æ ¼ã声鳿¹ååæ¯ä¸ªçé¢/模å¼çç¾åæ¸¸ææ¶å»ãç¨äºå¤ææ¸¸æåºè¯¥é¿ä»ä¹æ ·ãå¶å®æ¸¸æç¾æ¯æ¹åçéæ±ã
Motion Dev Animations
> **Motion.dev** - 10M+ downloads/month, successor to Framer Motion > 120fps GPU-accelerated animations for React, Next.js, Svelte, Astro, Vue
ui-restructure
Solves UI lock-in. Reverse engineers your existing UI, strips all layout/token decisions, preserves every hook, handler, and API call untouched, then rebuilds the UI from scratch with a fresh design system. Use /ui-restructure to fully redesign, --style apple|linear|minimal|dashboard for named styles, --mode layout|theme|grid for partial rebuilds, --god-mode to redesign from the user's perspective using 100-user mindset simulation and 6 UX principles, --keep-tokens to preserve your token system, --prompt for custom redesigns. Applies mandatory world-class polish: spring motion, 5-state micro-interactions, 8pt spacing grid, WCAG accessibility. Supports Next.js, React, Vue 3, Tailwind, CSS Modules, styled-components, shadcn.
emilkowal-animations
Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.
a11y-validate
Validate code against accessibility standards: WCAG 2.1 Level AA, EN 301 549, and the European Accessibility Act (EAA / Directive EU 2019/882). Covers semantics, text alternatives, keyboard/focus, color/contrast, forms, media, ARIA, motion, mobile, and EAA documentation requirements. Framework-aware (React/Next/Nuxt/Astro/Gatsby/SvelteKit/Remix/Angular/Vue/React Native/Flutter/static HTML).
account-health
Score a customer's health, start the renewal motion, and flag churn or expansion early. Trigger when the user asks "how's this account doing", "health check", "are we at risk of churn", "is this account ready to expand", or before a renewal or QBR.
Io.Github.TKMD/Reftrixmcp
Web design analysis with 26 MCP tools: layout, motion, quality, semantic search via pgvector
design-motion-principles
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
frontend-ui-animator
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "page transitions", "micro-interactions".
Animation & Motion â React Patterns
a11y-controls
Use when input, text, color, audio, flashing, motion, holds, repeated presses, timing, or UI presentation can exclude players and accessibility preferences need explicit behavior without changing hidden gameplay rules.
animation-at-work
Apply web animation principles from Animation at Work by Rachel Nabors. Covers human perception of motion, 12 principles of animation, animation patterns (transitions, supplements, feedback, demonstrations, decorations), CSS transitions, CSS animations, Web Animations API, SVG/Canvas/WebGL, communicating animation with storyboards and motion comps, performance (composite-only properties, will-change, RAIL), accessibility (prefers- reduced-motion, vestibular disorders), and team workflow. Trigger on "animation", "transition", "CSS animation", "keyframe", "easing", "motion design", "web animation", "prefers-reduced-motion", "storyboard", "parallax", "loading animation", "hover effect", "micro-interaction".
ffmpeg-skill integration contract
`motion-graphics-skill` never talks to `ffmpeg`/`ffprobe` directly. It locates one `ffmpeg-skill` checkout (`adapter.FfmpegSkill.locate`) and calls exactly three of its tools, always as `[sys.executable, <dir>/scripts/<tool>.py, <typed argv...>, --json]` (never a shell, never a request-supplied stri
nickture-interface
ÐÑавила дизайна инÑеÑÑейÑа Ð´Ð»Ñ Ð¿ÑовеÑки и пÑавки: ÑипогÑаÑика, ÑвеÑ, оÑÑÑÑпÑ, иеÑаÑÑ Ð¸Ñ, иконки, ÑоÑмÑ, ÑоÑÑоÑниÑ, навигаÑиÑ, онбоÑдинг, компоненÑÑ, мобилÑÐ½Ð°Ñ Ð²ÑÑÑÑка, гÑаÑики, докÑменÑÑ Ð¸ ÑлайдÑ, пиÑÑма, доÑÑÑпноÑÑÑ, пÑокÑÑÑка, анимаÑиÑ, пÑоизводиÑелÑноÑÑÑ, пÑизнаки ÑгенеÑиÑованного дизайна. ÐÑименÑеÑÑÑ Ð¿Ñи лÑбом изменении вÑÑÑÑки, ÑÑилей, компоненÑов и анимаÑии, на ÑазбоÑе, аÑдиÑе и пÑиÑмке ÑкÑана, ÑайÑа, лендинга или пÑезенÑаÑии. ТекÑÑÑ Ð¸Ð½ÑеÑÑейÑа пÑовеÑÑÑÑÑÑ Ð¿Ð¾ ÑÐºÐ¸Ð»Ð»Ñ nickture-text-ru. Checkable UI design rules for building, reviewing and auditing interfaces: typography, color, spacing, forms, states, navigation, accessibility, motion and signs of AI-generated design.
RTK Motion — 4D Motion Capture Data
Agent-to-agent 4D motion capture data marketplace with crypto payments on Base.