Skills

All Skills

palette

Skills tagged with #palette

@rog0x
MCP

Io.Github.Rog0x/Color

Color convert, palette, contrast checker for AI agents

mcpgithubai
rog0x/mcp-color-tools
6mo ago
0
@rantlieu-blip

flutter-ai-ui-skill

A master-level Flutter UI/UX design skill that equips AI coding assistants with curated design intelligence, colour palettes, typography pairings, animation patterns, component blueprints and actionable checklists for building beautiful, accessible, production-ready Flutter applications. Covers Material 3, Cupertino, adaptive layouts, animations, theming, state management integration, accessibility and performance optimization.

rantlieu-blip/flutter-ai-ui-skill
6mo ago
0
@openstatusHQ

Data Table Filters

A shadcn registry for building filterable, sortable data tables with infinite scroll and virtualization. Start with the core block, then extend with optional blocks for command palette, cell renderers, sheet panels, store adapters, schema generation, Drizzle ORM helpers, and React Query integration.

openstatusHQ/data-table-filters
6mo ago
1.9K0
@adobe

leonardo-colors

Generate accessible color themes using @adobe/leonardo-contrast-colors. Use when the user needs help building contrast-based color palettes, checking WCAG accessibility, creating adaptive themes, or using the Leonardo API.

adobe/leonardo
6mo ago
2.1K0
@rehan-remade

asset-pipeline

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

rehan-remade/universal-modder+7 more
11h ago
9.5K0
@dembrandt

algorithmic-color-palette

Derive a full UI colour palette algorithmically from one or two brand colours. Darker and lighter variants for interactive states, desaturated greys from the brand hue for borders and backgrounds, and semantic colours that feel coherent with the brand rather than generic. Use when building a colour system from scratch or expanding a limited brand palette for UI use.

dembrandt/dembrandt-skills+19 more
6mo ago
70
@madebyaris

anti-slop-design

Category-aware design skill that builds distinctive, production-grade UIs. Palettes, font pairings, UX patterns, shadcn/token integration, empty-error-loading copy, secondary slop signals, and a pre-ship second pass. Framework-agnostic.

madebyaris/advance-minimax-m2-cursor-rules+1 more
6mo ago
660
@AgriciDaniel

claude-gif

Ultimate GIF creator: AI video-to-GIF (Veo 3.1), programmatic animations (Remotion), AI image sequence assembly (Gemini/FLUX.2), animated SVG-to-transparent-GIF (Playwright), video conversion, and GIF editing/optimization. Palette optimization, perfect loops, platform-specific sizing, dithering control. Use when user says "gif", "create gif", "make gif", "animated gif", "convert to gif", "optimize gif", "gif from video", "meme gif", "reaction gif", "loading spinner gif", "logo animation gif", "transparent gif", "svg to gif", or "/gif".

AgriciDaniel/claude-gif+3 more
6mo ago
70
@danielvm-git

align-grid

"Build editorial/magazine/report webpages on a GENUINE Müller-Brockmann modular grid (International Typographic Style) — not a decorative one. Encodes the discipline (columns + modules + baseline, grotesque type, flush-left, restrained black/white/red palette) AND the hard-won front-end engineering to make the grid real, visible, and verified: one CSS-variable source of truth, an interactive grid-toggle overlay that lives in the SAME content box as the content, subgrid \"bands\" so every element snaps to a column line, an 8px baseline lock, and runtime OPTICAL ALIGNMENT that puts display type's ink (not its box) on the line. Ships with a scaffold generator and a Puppeteer verification harness that proves 0px adherence."

danielvm-git/bigpowers+62 more
3mo ago
280
@EliasOulkadi

Aesthetic Web Design

A specific, opinionated design language based on real references. This skill encodes a visual DNA — not generic "make it look good" — but exact fonts, exact palettes, exact CSS values.

EliasOulkadi/shokunin+29 more
5mo ago
470
@wieslawsoltes

xaml-csharp-development-skill-for-avalonia

Build, review, design, migrate, and optimize Avalonia applications with modern XAML/C# patterns, compiled bindings, AOT-friendly architecture, professional UI/UX design systems, design tokens, control themes, and Microsoft Fluent design system customization. Use for tasks involving Avalonia app startup and lifetime wiring, view/viewmodel composition, bindings in .axaml/.xaml and C#, styles/themes/resources, polished visual design, FluentTheme palette work, platform-specific bootstrapping (desktop/browser/mobile/headless), trimming/NativeAOT compatibility, reactive UI flows, performance tuning, and troubleshooting build/runtime issues in Avalonia projects.

wieslawsoltes/xaml-csharp-development-skill-for-avalonia
6mo ago
410
@jonathanpeppers

nes-emu-debug

Run NES ROMs in the Mesen2 emulator to debug runtime behavior. Use this skill whenever the user wants to run a ROM and inspect what actually happens at runtime: read NES memory (RAM, palette, nametable, OAM), dump CPU/PPU/APU state after N frames, capture the screen buffer, compare runtime behavior between two ROMs, or verify that a sample displays correctly. Also use when the user says things like "run the ROM", "what does the screen look like", "check the palette", "inspect nametable", "read zero page", "dump memory", or "the ROM doesn't display correctly". This is the dynamic/runtime counterpart to nes-rom-debug (which does static binary analysis).

jonathanpeppers/dotnes+3 more
6mo ago
6700