creatomate
Creatomate video/image generation API. Use when: (1) Creating videos or images programmatically with the Creatomate SDK, (2) Building slideshows, concatenating videos, adding text overlays, (3) Adding animated captions or subtitles, (4) Generating social media content (TikTok, Instagram Stories, YouTube Shorts), (5) Using templates with dynamic modifications, (6) Applying effects (blur, filters, masks, transitions), (7) Integrating with ChatGPT for AI-generated content, (8) Working with compositions and animations.
kurtosis-ethereum
Run Ethereum multi-client devnets using Kurtosis and the ethpandaops/ethereum-package. Use for spinning up local devnets, syncing public testnets, validating cross-client interop, testing fork transitions, shadowforks, running assertoor checks, debugging CL/EL client interactions, or verifying new feature implementations across multiple consensus and execution clients.
atmos-audio-gen
Create or revise clean continuous audio beds for Atmos marketing and HyperFrames videos, including cue maps that follow high-density editorial product videos. Use when generating synthetic WAV background music, adding or replacing promo video music, muxing audio into landing page videos, matching audio energy to video beats, or fixing issues like per-scene pause/play, cue-start stingers, chirpy bells, bird-like transition sounds, harsh high frequencies, or mid-track silence.
Advance a card
Every status transition is a documented agreement, not a silent flag flip â the reason lives on disk: in the body for terminal transitions, in the commit message for mid-flight ones. Mutate a card's status â everything except `done`, which is `Skill(finish-card)`'s DoD-gated contract. Read the c
Io.Github.W8s/W8s Astro Mcp
Astrological MCP server: natal charts, transits, aspects, composite & Davison charts, SQLite backed.
animation-best-practices
CSS and UI animation patterns for responsive, polished interfaces. Use when implementing hover effects, tooltips, button feedback, transitions, or fixing animation issues like flicker and shakiness.
Cosmic Correlation Engine
AI Agent Astrology — natal charts, transits, cosmic weather, and forecasts for AI agents.
game-art-direction
Direct game art and creative vision. Turn GAME_DESIGN into a production-level ART_DIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游æç¾æ¯ä¸åææ¹åãæ GAME_DESIGN 转æçå级 ART_DIRECTIONï¼å®ä¹å¯è¾¨è¯è§è§é£æ ¼ãé头æå¾ãä¸çä¸è§è²è¯æ³ãåè½æ§è²å æè´¨ãçé¢åé¦ãè¿å¨ä¸è½¬åºè§æ ¼ã声鳿¹ååæ¯ä¸ªçé¢/模å¼çç¾åæ¸¸ææ¶å»ãç¨äºå¤ææ¸¸æåºè¯¥é¿ä»ä¹æ ·ãå¶å®æ¸¸æç¾æ¯æ¹åçéæ±ã
ape-cut-fluff
A surgical editor that strips fluff and redundant information out of a piece of writing and drives the word count down to the bare minimum needed to convey the concept. Flags and removes hedging, empty disclaimers, throat-clearing intros, cliché openers, empty subject openers, filler transitions, self-reference and meta-structure, summarising conclusions, rhetorical-question tails, intro-body-conclusion symmetry, padded constructions, nominalisations, filler qualifiers, adjective and intensifier stacks, redundant pairs, restatement and cross-paragraph repetition, redundant examples and analogies, redundant background and context, redundant elaboration, dead sentences, AI-slop framing, code-narration, ceremonial closers, and non-load-bearing filler words (articles, auxiliaries, connective tissue) whose removal does not change meaning. Use this skill whenever the user says "ape cut fluff", "cut the fluff", "trim this", "tighten this", "strip the fluff", "make this crisp", "remove filler", "remove redundancy", "deduplicate this", "edit this down", "bare minimum words", or shares a text file, raw content, blog post, research paper, or URL and asks to cut the fluff. The skill accepts input as a file path, pasted content, or a URL (which it downloads first). Output is the tightened version of the same content, reduced to the fewest words and the fewest ideas that still carry the essence.
animation-workflow
Use when setting up animation in the Unity Editor using MCP tools â creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.
emilkowal-animations
Emil Kowalski's animation best practices for web interfaces. Use when writing, reviewing, or implementing animations in React, CSS, or Framer Motion. Triggers on tasks involving transitions, easing, gestures, toasts, drawers, or motion.
bead-workflow
The mandatory process for every unit of work. Use this skill whenever starting work on a bead, bug, feature, or task. Enforces claim â hypothesize â implement â test â validate â close â pause. Every transition is gated by PreToolUse hooks that block (exit 1) on violations. Ulysses REFLECT escalation activates automatically on 2 consecutive surprises. If you're about to write code, check a bead, close an issue, or start new work â this skill applies.
design-motion-principles
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
frontend-ui-animator
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "page transitions", "micro-interactions".
arbiter
Workflow continuity, validation, and transition governance specialist. See SKILL_INDEX.md.
animation-at-work
Apply web animation principles from Animation at Work by Rachel Nabors. Covers human perception of motion, 12 principles of animation, animation patterns (transitions, supplements, feedback, demonstrations, decorations), CSS transitions, CSS animations, Web Animations API, SVG/Canvas/WebGL, communicating animation with storyboards and motion comps, performance (composite-only properties, will-change, RAIL), accessibility (prefers- reduced-motion, vestibular disorders), and team workflow. Trigger on "animation", "transition", "CSS animation", "keyframe", "easing", "motion design", "web animation", "prefers-reduced-motion", "storyboard", "parallax", "loading animation", "hover effect", "micro-interaction".
remotion-transitions
This skill should be used when the user asks to create custom Remotion transitions, asks about "cool transitions", "cinematic transitions", "striped transitions", "glitch transitions", "custom TransitionPresentation", or wants to build scene-to-scene transitions in Remotion beyond the built-in library. Also triggers for "how to make transitions in Remotion", "custom transition", "high-energy transitions", "energy transitions", "branded transitions".
job-search-strategist
Comprehensive job search strategy skill for analyzing job postings, discovering non-obvious insights, conducting conversational skills-matching interviews, identifying skill development needs and creating creative, personalized application strategies. This skill should be used when users want help with job applications, career transitions, analyzing job opportunities or developing targeted job search approaches that help them stand out from other candidates.
tw-easing-gradients
Replace Tailwind CSS linear gradients with smooth eased gradients using tw-easing-gradients. Use when upgrading bg-gradient-to-*, creating fading backgrounds, or smooth color transitions.
jira-communication
Use when interacting with Jira issues - searching, creating, updating, moving, transitioning, commenting, logging work, downloading attachments, managing sprints, boards, issue links, fields, or users. Auto-triggers on Jira URLs and issue keys (PROJ-123). Also use when MCP Atlassian tools fail or are unavailable for Jira Server/DC.
bump-transitive-dependency
Bump a transitive dependency to a patched version using pnpm. Use when Dependabot reports a security vulnerability in a transitive dependency and cannot auto-update it, or when the user mentions bumping, upgrading, or patching a transitive dependency.
makepad-router
CRITICAL: Use for ALL Makepad/Robius questions including widgets, layout, events, and shaders. Triggers on: makepad, robius, live_design, app_main, Widget, View, Button, Label, Image, TextInput, ScrollView, RoundedView, SolidView, PortalList, Markdown, Html, TextFlow, layout, Flow, Walk, padding, margin, width, height, Fit, Fill, align, spacing, event, action, Hit, FingerDown, FingerUp, KeyDown, handle_event, click, tap, animator, animation, state, transition, hover, pressed, ease, shader, draw_bg, draw_text, Sdf2d, pixel, gradient, glow, shadow, font, text_style, font_size, glyph, typography, tokio, async, spawn, submit_async, SignalToUI, post_action, apply_over, TextOrImage, modal, collapsible, drag drop, AppState, persistence, theme, Scope, deploy, package, APK, IPA, WASM, cargo makepad, makepad widget, makepad ç»ä»¶, makepad æé®, makepad å¸å±, makepad äºä»¶, makepad å¨ç», makepad çè²å¨, å建ç»ä»¶, èªå®ä¹ç»ä»¶, å¼ååºç¨, å± ä¸, 对é½, ç¹å»äºä»¶, æ¬åææ, æ¸å, é´å½±, åä½å¤§å°
animation-composer
Scene composition and orchestration skill for creating complex multi-part animations. **Triggers when:** - User wants to compose multi-element scenes - Request involves combining multiple visual elements - Scene requires act-based structure or transitions - User mentions "scene", "compose", "combine", "orchestrate" **Capabilities:** - Scene graph construction with acts and transitions - Multi-object coordination and timing - Camera movements and focus control - Layered animation sequences